WebIn limited formats, you tend to want about 17 lands, 14-15 creatures, and 8-9 other cards. In constructed formats, because you have a wider selection of cards and minimal limitations, you are not as limited by what kind of win conditions you can use. You don't necessarily need to depend on creatures to reliably kill the opponent. WebAs with official Magic the Gathering theme decks, most 60 card decks should have at least 22 lands in them. However, adding at the very least 23 to 24 mana sources (be they lands or otherwise) may be a better decision.
How Many Lands Do You Need to Consistently Hit Your …
WebWhat I mean is that in an 'ideal' limited deck, we are often told we need x amount of spells that cost 2 etc, No, I always think of my curve as actual 2 drops, not just spells that cost 2. I don't think it's helpful (for reasons you've identified) to count "how many 2-cost spells I … Web2 sep. 2010 · it depends on the deck and what you want to cast consistently on turn 1, turn 2, turn 3, etc. if your deck curves out at 4 mana, then you get away with 20 lands. if you're running an elves list that has tons of natural acceleration, somewhere between 17-19 forests depending on the format will suffice. chinese pork belly stir fry
The Math of Manabases in Magic the Gathering: …
The numbers for 17 lands in Limited are similar to the ones for 25 lands in Standard. This also makes sense because 25 * 40/60 = 17.5. Since typical Limited decks need their first 3 land drops, would like to hit their 4th land drop, but don’t necessarily need 5 lands by turn 5, the age-old standard of 17 lands indeed … Meer weergeven For starters, the default number of 17 lands is a function of the average Limited deck’s mana curve. Let’s demonstrate this by taking a look at a fairly average Sealed deck I recently played that had 17 lands: Why is this … Meer weergeven 16 lands is the energetic, less uptight (though perhaps a little less reliable) little brother of 17 lands, and probably the second most common number of lands to play in Limited. When should you play 16 lands over … Meer weergeven 18 lands not enough for you? Want to make sure you’re over 80% sure to hit your fifth land drop on time? Then you’re on the right track with 19 lands. Some reasons to … Meer weergeven So if 16 lands is the “energetic little brother” of 17 lands, I guess that makes 18 lands the stoic, always reliable eldest of the trio? Weird family metaphors aside, when should … Meer weergeven Web30 okt. 2011 · Usually, my draft decks tend to aim for 16-17, 6-7 other spells, and 17 lands. Generally, if you end up with 19-20+ creatures your deck is going to be aggressive but insufficiently versatile. If you end up with 11 or fewer creatures your deck may have lots of "answers" but a shortage of ways to actually win the game. Web5 apr. 2016 · You want to maximize your deck's potential, and that means playing only your very best cards. So stick to 40 cards, not 41 or more. Seventeen lands is the industry … grand scheme meaning