WebJun 2, 2024 · function Part1 () wait (0) script.Parent.Parent.Humanoid.WalkSpeed = 32 end function Part2 () wait (0) script.Parent.Parent.Humanoid.Walkspeed = 16 end script.Parent.Equipped:Connect (Part1) script.Parent.Unequipped:Connect (Part2) I want to properly trigger the function Part2, which is linked to unequipping function, but it fails. WebStudio has many default shortcuts and key commands that make development quicker and easier. All of the shortcuts can be customized, and many actions without defaults can be bound to whatever you want through File → Advanced → Customize Shortcuts. Files and Publishing Camera Controls Selecting and Editing General 3D Objects Constraints
Roblox how to wait without script stopping? - Stack Overflow
WebThen, press Enter to autocomplete and add the word end. -- Changes the color of loopingPart every few seconds local loopingPart = game.Workspace.LoopingPart -- Looping Code while true do end You might have noticed the editor automatically added end to the script and indented the next line of code. Indenting makes code easier to read. WebDec 21, 2024 · 1 Answer Sorted by: 2 You could try using the IsRegion3Empty function, which should more reliably return whether there are any players standing directly above the platform. It has two advantages: raytown band
roblox - LUA - How to stop a script from running - Stack Overflow
WebTo exit a function from within the function, use the return keyword. This, essentially, makes the function exit the current scope and stop. From outside the function, you could try the method above suggested by @SirMing, although it has serious drawbacks. 2 Likes … WebNov 17, 2024 · 1 Answer Sorted by: 2 Depending on how you structure your code, you could simply return. local shouldEscape = true if shouldEscape then return end print ("This line won't get hit") But if you have set up event listeners, this won't stop those from firing. You'll need to clean those up, disable the Script, or delete the Script. WebJul 31, 2024 · The best way to do this is to have a key variable set to 0 on the client and a key variable set also to 0 on the server. Create a function on the client that the entire client … simply nourish coupons